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Accepting

Struct Accepting 

pub struct Accepting { /* private fields */ }
Expand description

In-progress connection attempt future

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impl Accepting

pub fn into_0rtt(self) -> Connection<IncomingZeroRtt>

Converts this Accepting into a 0-RTT or 0.5-RTT connection at the cost of weakened security.

Returns a IncomingZeroRttConnection, which represents an incoming 0-RTT or 0.5-RTT connection.

If the connection was initiated with 0-RTT by the remote endpoint, the local endpoint might accept the 0-RTT attempt, allowing the local endpoint to receive application streams and data before the handshake finishes.

Otherwise this will enable 0.5-RTT, allowing the IncomingZeroRttConnection to open streams and send data before the handshake finishes.

§Security

Transmitted 0-RTT data from the client is vulnerable to replay attacks, and should therefore never invoke non-idempotent operations.

Transmission of 0.5-RTT data from the server may be sent before TLS client authentication has occurred, and should therefore not be used to send data for which client authentication is required.

You can use RecvStream::is_0rtt to check whether a stream has been opened in 0-RTT and thus whether parts of the stream are operating under this reduced security level.

See also documentation for Connecting::into_0rtt.

pub async fn handshake_data(&mut self) -> Result<Box<dyn Any>, ConnectionError>

Parameters negotiated during the handshake

pub async fn alpn(&mut self) -> Result<Vec<u8>, AlpnError>

Extracts the ALPN protocol from the peer’s handshake data.

Trait Implementations§

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impl Debug for Accepting

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fn fmt(&self, __derive_more_f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Future for Accepting

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type Output = Result<Connection, ConnectingError>

The type of value produced on completion.
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fn poll( self: Pin<&mut Accepting>, cx: &mut Context<'_>, ) -> Poll<<Accepting as Future>::Output>

Attempts to resolve the future to a final value, registering the current task for wakeup if the value is not yet available. Read more

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fn type_id(&self) -> TypeId

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Mutably borrows from an owned value. Read more
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fn compat(self) -> Compat<T>

Applies the [Compat] adapter by value. Read more
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fn from(t: T) -> T

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fn poll(&mut self, cx: &mut Context<'_>) -> Poll<Self::Output>
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A convenience for calling Future::poll() on !Unpin types.
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Returns the result of self or other future, with no preference if both are ready. Read more
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fn catch_unwind(self) -> CatchUnwind<Self>
where Self: Sized + UnwindSafe,

Catches panics while polling the future. Read more
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fn boxed<'a>(self) -> Pin<Box<dyn Future<Output = Self::Output> + Send + 'a>>
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fn map<U, F>(self, f: F) -> Map<Self, F>
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fn left_future<B>(self) -> Either<Self, B>
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Wrap this future in an Either future, making it the right-hand variant of that Either. Read more
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fn into_stream(self) -> IntoStream<Self>
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Convert this future into a single element stream. Read more
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Flatten the execution of this future when the output of this future is itself another future. Read more
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Flatten the execution of this future when the successful result of this future is a stream. Read more
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fn fuse(self) -> Fuse<Self>
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Fuse a future such that poll will never again be called once it has completed. This method can be used to turn any Future into a FusedFuture. Read more
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fn inspect<F>(self, f: F) -> Inspect<Self, F>
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fn catch_unwind(self) -> CatchUnwind<Self>
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Catches unwinding panics while polling the future. Read more
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fn shared(self) -> Shared<Self>
where Self: Sized, Self::Output: Clone,

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fn unit_error(self) -> UnitError<Self>
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fn poll_unpin(&mut self, cx: &mut Context<'_>) -> Poll<Self::Output>
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fn timeout(self, timeout: Duration) -> Timeout<Self>
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type Output = <F as Future>::Output

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type IntoFuture = F

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fn into_future(self) -> <F as IntoFuture>::IntoFuture

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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const ALIGN: usize

The alignment of pointer.
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fn and<P, B, E>(self, other: P) -> And<T, P>
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type Ok = T

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The type of failures yielded by this future
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