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CancellationToken

Struct CancellationToken 

pub struct CancellationToken { /* private fields */ }
Expand description

A token which can be used to signal a cancellation request to one or more tasks.

Tasks can call CancellationToken::cancelled() in order to obtain a Future which will be resolved when cancellation is requested.

Cancellation can be requested through the CancellationToken::cancel method.

§Examples

use tokio::select;
use tokio_util::sync::CancellationToken;

#[tokio::main]
async fn main() {
    let token = CancellationToken::new();
    let cloned_token = token.clone();

    let join_handle = tokio::spawn(async move {
        // Wait for either cancellation or a very long time
        select! {
            _ = cloned_token.cancelled() => {
                // The token was cancelled
                5
            }
            _ = tokio::time::sleep(std::time::Duration::from_secs(9999)) => {
                99
            }
        }
    });

    tokio::spawn(async move {
        tokio::time::sleep(std::time::Duration::from_millis(10)).await;
        token.cancel();
    });

    assert_eq!(5, join_handle.await.unwrap());
}

Implementations§

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impl CancellationToken

pub fn new() -> CancellationToken

Creates a new CancellationToken in the non-cancelled state.

pub fn child_token(&self) -> CancellationToken

Creates a CancellationToken which will get cancelled whenever the current token gets cancelled. Unlike a cloned CancellationToken, cancelling a child token does not cancel the parent token.

If the current token is already cancelled, the child token will get returned in cancelled state.

§Examples
use tokio::select;
use tokio_util::sync::CancellationToken;

#[tokio::main]
async fn main() {
    let token = CancellationToken::new();
    let child_token = token.child_token();

    let join_handle = tokio::spawn(async move {
        // Wait for either cancellation or a very long time
        select! {
            _ = child_token.cancelled() => {
                // The token was cancelled
                5
            }
            _ = tokio::time::sleep(std::time::Duration::from_secs(9999)) => {
                99
            }
        }
    });

    tokio::spawn(async move {
        tokio::time::sleep(std::time::Duration::from_millis(10)).await;
        token.cancel();
    });

    assert_eq!(5, join_handle.await.unwrap());
}

pub fn cancel(&self)

Cancel the CancellationToken and all child tokens which had been derived from it.

This will wake up all tasks which are waiting for cancellation.

Be aware that cancellation is not an atomic operation. It is possible for another thread running in parallel with a call to cancel to first receive true from is_cancelled on one child node, and then receive false from is_cancelled on another child node. However, once the call to cancel returns, all child nodes have been fully cancelled.

pub fn is_cancelled(&self) -> bool

Returns true if the CancellationToken is cancelled.

pub fn cancelled(&self) -> WaitForCancellationFuture<'_>

Returns a Future that gets fulfilled when cancellation is requested.

Equivalent to:

async fn cancelled(&self);

The future will complete immediately if the token is already cancelled when this method is called.

§Cancellation safety

This method is cancel safe.

pub fn cancelled_owned(self) -> WaitForCancellationFutureOwned

Returns a Future that gets fulfilled when cancellation is requested.

Equivalent to:

async fn cancelled_owned(self);

The future will complete immediately if the token is already cancelled when this method is called.

The function takes self by value and returns a future that owns the token.

§Cancellation safety

This method is cancel safe.

pub fn drop_guard(self) -> DropGuard

Creates a [DropGuard] for this token.

Returned guard will cancel this token (and all its children) on drop unless disarmed.

pub fn drop_guard_ref(&self) -> DropGuardRef<'_>

Creates a [DropGuardRef] for this token.

Returned guard will cancel this token (and all its children) on drop unless disarmed.

pub async fn run_until_cancelled<F>( &self, fut: F, ) -> Option<<F as Future>::Output>
where F: Future,

Runs a future to completion and returns its result wrapped inside of an Option unless the CancellationToken is cancelled. In that case the function returns None and the future gets dropped.

§Fairness

Calling this on an already-cancelled token directly returns None. For all subsequent polls, in case of concurrent completion and cancellation, this is biased towards the future completion.

§Cancellation safety

This method is only cancel safe if fut is cancel safe.

pub async fn run_until_cancelled_owned<F>( self, fut: F, ) -> Option<<F as Future>::Output>
where F: Future,

Runs a future to completion and returns its result wrapped inside of an Option unless the CancellationToken is cancelled. In that case the function returns None and the future gets dropped.

The function takes self by value and returns a future that owns the token.

§Fairness

Calling this on an already-cancelled token directly returns None. For all subsequent polls, in case of concurrent completion and cancellation, this is biased towards the future completion.

§Cancellation safety

This method is only cancel safe if fut is cancel safe.

Trait Implementations§

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impl Clone for CancellationToken

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fn clone(&self) -> CancellationToken

Creates a clone of the CancellationToken which will get cancelled whenever the current token gets cancelled, and vice versa.

1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CancellationToken

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CancellationToken

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fn default() -> CancellationToken

Returns the “default value” for a type. Read more
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impl Drop for CancellationToken

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Eq for CancellationToken

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impl Hash for CancellationToken

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for CancellationToken

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fn eq(&self, other: &CancellationToken) -> bool

Checks if two tokens are equal in terms of their cancellation operation.

Two tokens are considered equal if cancelling one will always also cancel the other and vice versa. This is only true for cloned tokens and not for tokens in a parent-child relationship.

1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl RefUnwindSafe for CancellationToken

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impl UnwindSafe for CancellationToken

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

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fn from(t: T) -> T

Returns the argument unchanged.

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Converts to this type from a reference to the input type.
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fn into_either(self, into_left: bool) -> Either<Self, Self>

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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